Constructor
CoglAttributenew_const_1f
Declaration [src]
CoglAttribute*
cogl_attribute_new_const_1f (
CoglContext* context,
const char* name,
float value
)
Description [src]
Creates a new, single component, attribute whose value remains constant across all the vertices of a primitive without needing to duplicate the value for each vertex.
The constant value is a single precision floating point scalar
which should have a corresponding declaration in GLSL code like:
[| attribute float name; |]
Parameters
context-
Type:
CoglContextA
CoglContext.The data is owned by the caller of the function. name-
Type:
const char*The name of the attribute (used to reference it from GLSL)
The data is owned by the caller of the function. The value is a NUL terminated UTF-8 string. value-
Type:
floatThe constant value for the attribute.
Return value
Type: CoglAttribute
A newly allocated CoglAttribute
representing the given constant value.
| The caller of the function takes ownership of the data, and is responsible for freeing it. |