Constructor
CoglAttributenew_const_2f
Declaration [src]
CoglAttribute*
cogl_attribute_new_const_2f (
CoglContext* context,
const char* name,
float component0,
float component1
)
Description [src]
Creates a new, 2 component, attribute whose value remains constant across all the vertices of a primitive without needing to duplicate the value for each vertex.
The constants (component0, component1) represent a 2 component
float vector which should have a corresponding declaration in GLSL
code like:
[| attribute vec2 name; |]
Parameters
context-
Type:
CoglContextA
CoglContext.The data is owned by the caller of the function. name-
Type:
const char*The name of the attribute (used to reference it from GLSL)
The data is owned by the caller of the function. The value is a NUL terminated UTF-8 string. component0-
Type:
floatThe first component of a 2 component vector.
component1-
Type:
floatThe second component of a 2 component vector.
Return value
Type: CoglAttribute
A newly allocated CoglAttribute
representing the given constant vector.
| The caller of the function takes ownership of the data, and is responsible for freeing it. |