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OGRE 14.2
Object-Oriented Graphics Rendering Engine
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Implementation of HardwareBufferManager for D3D9. More...
#include <OgreD3D9HardwareBufferManager.h>
Inheritance diagram for Ogre::D3D9HardwareBufferManager:Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::HardwareBufferManager | |
| static HardwareBufferManager & | getSingleton (void) |
| Get the singleton instance. | |
| static HardwareBufferManager * | getSingletonPtr (void) |
| Get the singleton instance. | |
Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager > | |
| static HardwareBufferManager & | getSingleton (void) |
| Get the singleton instance. | |
| static HardwareBufferManager * | getSingletonPtr (void) |
| Get the singleton instance. | |
Implementation of HardwareBufferManager for D3D9.
| Ogre::D3D9HardwareBufferManager::D3D9HardwareBufferManager | ( | ) |
| Ogre::D3D9HardwareBufferManager::~D3D9HardwareBufferManager | ( | ) |
Set automatic hardware buffers management.
When enabled, an explicit system memory backup is created for buffers with no read caps - so in case of device lost/ device swaps the content of the buffers can be restored from this copy. The default is false in order to reduce system memory consumption.
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virtual |
Creates a vertex buffer.
Implements Ogre::HardwareBufferManagerBase.
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virtual |
Create a hardware vertex buffer.
Implements Ogre::HardwareBufferManagerBase.